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Post by UsualNoise on Dec 14, 2007 20:22:26 GMT -5
Since I just played the PS3 demo I figured I'd start a thread (game releases 1/22).
I haven't really played Burnout since #3 (I started 4 and 5 has been collecting dust) so I'm not sure what things are different from the last iteration. One thing that is drastically different (from #3 and #4 at least) is that you no longer select races, etc., from a menu screen - you just drive around Paradise City and if you hit a junction that happens to be the start of an event you can start it. But you don't have to and can just keep driving. It's oddly open and I don't know quite what to make of it. On the one hand you can explore the city looking for all the secret shortcuts and cool stunt locations, but on the other hand if you want to repeat an event you have to drive back to where it starts instead of immediately starting over.
So far, overall, my impression of the game: interesting. I'm withholding final judgment until I get the full game. It could be good; and yet with an even larger city to explore in the full version restarting events could be a pain. If anyone else has tried it out please post your thoughts here. Video / audio: great on the PS3. Crash sound effects come from all speakers and the high-def video is beautiful (esp the slow motion car deformity).
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Post by oldskoolboarder on Dec 14, 2007 20:29:20 GMT -5
Hmm, PS3 will be noisy tonite doing downloads again...
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Post by dschroll on Dec 14, 2007 21:05:46 GMT -5
I enjoyed Burnout 3. I'll probably check this game out on the 360.
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Post by reaper on Dec 14, 2007 23:47:30 GMT -5
I downloaded the demo and have played it a few times. It's pretty cool actually! I never played the old Burnouts beyond a demo I found on Live. They seemed like a tech demo for someone who had created an interesting engine for crashes. I did enjoy NFS:MW. This game seems to take a lot of fun elements from NFS and replace the NFS cops with cool crashes. I am interested for sure.
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Post by reaper on Dec 15, 2007 9:05:48 GMT -5
I played with the wheel this morning. I played some Forza first and then switched to this game with the wheel. I was none too impressed. Controller is the way to go.
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Post by reaper on Dec 17, 2007 11:56:54 GMT -5
Seems like the biggest complaint I hear is that you cannot restart a race. You have to drive back to the beginning to try again. That is pretty painful. Wonder if they will change/fix that.
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Post by oldskoolboarder on Dec 17, 2007 13:39:52 GMT -5
I just can drive in the driving games. I step on the gas and end up drifting left/right and crashing. Doesn't even matter which game, the result is always the same...
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NoThru22
Casual Gamer
Two Worlds > Elder Scrolls
Posts: 866
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Post by NoThru22 on Dec 18, 2007 9:10:40 GMT -5
Here is what I posted on AVS about this game:
Wow. This demo turned the game from a day one purchase for me to a maybe when it drops ten bucks and I can get it used.
I hate the lack of any menu or quick skip to events. I don't want to have to drive to an intersection to play an event. How will it keep track of the events I've completed? Will that be cumbersome?
The HDR is ridiculous. It's not like real life for the sky to always be glowing like the Earth is 1,000 miles from the sun instead of 10 million. This sucked in Test Drive too.
I don't like the open world garbage when it's shoved down your throat. Test Drive did it mostly right but this is definitely not it. The open world will be fun to explore and get unlockables, but not when it gets in the way of playing actual events.
I was willing to deal with no crash mode, but not with these other drawbacks.
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Post by fatty on Dec 23, 2007 7:48:31 GMT -5
Criterion responds to some of the criticisms of the demoMERRY CHRISTMAS AND SOME DEMO QUESTIONS ANSWERED...
Just wanted to say 'Merry Christmas' to all. It's great to see that so many people have downloaded the demo and are enjoying it. But there do seem to be a lot of misconceptions floating around so I thought I'd try and answer some of them.
We hear you, but...
The demo was made AFTER work on Paradise was completed, so no, we won't be using internet 'feedback' to tune the game.
It's only a demo
Everyone breathe, relax, and remember, it's only a demo - we think we made THE best demo released all year - you don't see many other games getting an online enabled demo up on both systems before launch.
Personally speaking, I don't believe it is possible to even capture the essence of this new Burnout experience (and I use the word 'experience' there deliberately because this new Burnout is an experience that YOU choose how to play rather than us forcing a game structure on you - when the rest of you get to play the full game I am confident you will agree) in a single demo. So we picked a couple of things and a small area in which to play.
This is not some other game
For everyone constantly comparing the game to other games rather than see the game for what it is - all I can say is that this game isn't those games.
It isn't TDU that's for sure, even though many of you seem to swear that it is (and you haven't played it either). TDU is one of my favourite games - (the 'Millionaire Challenge' was a real highpoint) but it isn't Burnout and Burnout isn't TDU.
City size
Paradise City was hand built for Burnout gameplay - racing, fighting, jumps, stunts, shortcuts and crashing. Other games feature huge spaces with tons of repetition - whilst technically nice we didn't feel that was right for our game - so we hand built the city. It may be smaller than other games but it runs at twice the framerate, has no loading, and features WAY more gameplay than ANY other open world game out there. We have always believed that GAMEPLAY comes first.
Which Burnout is best?
With any Criterion game we believe in moving forward and creating something new that has never been created before. For all the people we see arguing over which Burnout is best, then all we can do is smile. They are all different and we made them that way.
As we have said many many times already this year - each Burnout is a reflection of who we were AT THAT TIME. And times change and so do we. We don't see this with many other games - they often do one thing and then stick to it. Whereas Burnout has always and will always be about evolution. We're quite open about this, and we've said it many times and in many interviews so it shouldn't be a surprise to anyone really. Just because we do something in one game never means it may or will come back in another.
As to those who can proclaim from a taste of the demo that Burnout 2 was the best game (always nice to see all those Gamecube owners on the internet who haven't played the game since B2! ) or that B3 is the better game - again, I can only smile. Those of us who have made the games dearly love those games but we're confident that if you love those games too then you will love Paradise. All of the B2 stuff is in there (and all of the original music including the never before heard original B3 soundtrack) - it's a WAY WAY better game than B2 or B3. At least that's the way we feel about it.
Online customization
Well the game is all about freedom and the online stuff is DEEP, the custom route stuff is very well done and yes you can create any type of race you want. As for no online racing in the demo, well, there was a limit on how much of our work we wanted to give away FOR FREE. If you want to experience the rest of it then YOU HAVE TO BUY THE GAME.
Showtime
'OMG The Crash Mode suXXors'.... Hmm, again, none of you have played it yet. N'Gai Croal at Level Up seems to like it. It's not Crash Mode, it never was - it never could be. There was no way we would have created a linear and limited experience in a massively open game that is about freedom, expression and seamless play. Again, try it for yourself and make up your own mind. Don't let the internet do it for you. We feel that a crash experience where YOU choose when to start and stop it, YOU choose where to play it, and YOU experiment with is way better than anything we built before.
No retry!
Oh, what were they thinking.... Well, you can go anywhere and do anything in any order - despite talking about this on all of our podcasts (when not too distracted by all the bad spelling in all of the letters we receive) it seems that few people really understand this yet. And to be honest, why should they, when the game's not out yet!
But it will be next month!! The lack of retry really isn't an issue. You may disagree, but we don't feel it is and retry would have introduced loading into the game, which we didn't want to do. In fact, we hate loading with a passion now. Games like Burnout Paradise and Uncharted Drake's Fortune (and Haze I think and GTA) keep you IN THE GAME rather than watching what is usually a very dull screen. (At least we used to write special tips for our load screens when we did them, most people simply do nothing....)
So we hope that you all enjoy playing the demo over the next couple of weeks. We certainly had a very busy 2007 making the game, and we're really proud of the end result. I hope that this answered a few questions. If it didn't, then oh well, at least we tried.
Merry Christmas and a Happy New Year from everyone here at Criterion Games.
Regards
Alex Ward and The Burnout Team
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Post by reaper on Jan 28, 2008 12:20:50 GMT -5
Anyone here make the purchase? I am still considering this game and just wondering if anyone owns it and has some thoughts.
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Post by Jincman on Jan 28, 2008 12:45:20 GMT -5
Anyone here make the purchase? I am still considering this game and just wondering if anyone owns it and has some thoughts. I ordered it from Amazon and it should be here in a couple days. Can't wait!! Big fan of Burnout series.
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Post by reaper on Jan 28, 2008 18:46:23 GMT -5
*Falls out of chair*
Cool! Can't wait to hear what u think!
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Post by UsualNoise on Jan 28, 2008 20:18:50 GMT -5
I was going to order it, but realizing how many games I have yet to finish I think I'll just wait until it drops in price to pick it up. I'm sure I'd love it, as I have all the other Burnout games, but I have to draw the line somewhere.
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Post by reaper on Jan 28, 2008 20:34:58 GMT -5
Draw it over there... keep buying. Hahaha
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Post by dschroll on Jan 28, 2008 23:30:37 GMT -5
I was going to order it, but realizing how many games I have yet to finish I think I'll just wait until it drops in price to pick it up. I'm sure I'd love it, as I have all the other Burnout games, but I have to draw the line somewhere. Here here my friend. I am in the same boat. Once I get through some more games, I'll gladly pick it up.
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Post by reaper on Jan 29, 2008 6:41:35 GMT -5
Very wise. You are a sage among men. Although, I suspect this methodical approach to gaming will be hastily abandoned on the morning on March 9th.
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Post by dschroll on Jan 29, 2008 7:09:27 GMT -5
Very wise. You are a sage among men. Although, I suspect this methodical approach to gaming will be hastily abandoned on the morning on March 9th. I'm only human For me there are must have games on day one and then there are games I want to play but can wait. Burnout is a game I can wait for and its a good motivator for me to complete a few other games. Smash is a game I must have on day one. Hopefully by March 9 I will have completed a few games in my backlog
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Post by Jincman on Aug 4, 2008 14:07:53 GMT -5
The "Cagney" update is out today.
This time they have added Motorbikes, all kinds of online modes, and other tweeks . . . and it's Free!!
This game is a real gem. It doesn't seem like it got the attention from the mass audience it deserves.
Yet another fine racing game on the 360.
Jay
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NoThru22
Casual Gamer
Two Worlds > Elder Scrolls
Posts: 866
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Post by NoThru22 on Aug 5, 2008 11:26:58 GMT -5
This update didn't add motorbikes, that's "next month's" update. Then the following month they're adding a baja dune buggy and extra island.
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Post by dschroll on Aug 5, 2008 11:32:34 GMT -5
Just an FYI, amazon has Burnout marked down to $30 for anyone that's interested.
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