|
Post by Jincman on Jan 18, 2013 18:30:15 GMT -5
Let me guess ... they are going to integrate some kind of tablet like surface into their design.
|
|
|
Post by reaper on Jan 18, 2013 21:34:19 GMT -5
You peeked
|
|
|
Post by reaper on Jan 18, 2013 21:41:32 GMT -5
|
|
|
Post by Jincman on Jan 18, 2013 22:31:59 GMT -5
Spec is pretty much same as the other rumor spec from a week or two ago. Seems reasonable. Yet ... I still question this spec because it is not backwardly compatible in any way with the PS3. Also ... 8 core entry level 1.6 GHZ processor? ... I'll need to read more. I'm also trying to get my head around why so much memory for a console?! But I guess memory is cheap ... so why not. The lead up to E3 will be interesting.
|
|
|
Post by reaper on Jan 18, 2013 22:55:39 GMT -5
My guess is that the system is going to be doing some non gaming stuff in be background. Maybe social network or content server or something.
|
|
|
Post by Jincman on Jan 23, 2013 15:23:14 GMT -5
I'm shocked! :-) Anyway ... new round of rumors for PS3. www.engadget.com/2013/01/23/report-orbis-dev-kit-specs/I'm a little surprised that Sony is appearing to go balls out on the PS4. Considering their costly launch of the PS3 and Vita. I was kind of expecting a more subdued approach this time out. I guess not. Game on! for MS and NextBox.
|
|
|
Post by reaper on Jan 31, 2013 21:11:58 GMT -5
|
|
|
Post by Jincman on Feb 1, 2013 6:48:44 GMT -5
I'll be watching for sure.
|
|
|
Post by reaper on Feb 1, 2013 10:22:41 GMT -5
|
|
|
Post by Jincman on Feb 1, 2013 11:08:06 GMT -5
I'm surprised that Sony is out to 'out gun' MS this time. I mean ... haven't they been burned enough ... time after time putting technology ahead of all else? ... especially after being smacked by the Wii and the 3DS. I really figured this time they would take a more modest approach. I guess i'm wrong.
|
|
|
Post by Jincman on Feb 1, 2013 11:09:58 GMT -5
With the ability to capture video of every gaming session ... I'm wondering how long it will be before the YouTube server farm melts down. ;D
|
|
|
Post by reaper on Feb 1, 2013 11:59:26 GMT -5
I love the idea, personally. I play a lot of games with friends and we love to chat about awesome in-game moments. Being able to capture those and share them on the forums the next day would be awesome! Remember when I stuck a grenade to your face last night? No? Watch this! Muhahahah!!!
|
|
|
Post by dschroll on Feb 1, 2013 18:38:31 GMT -5
This doesn't bode well since XBLA was home to some of the best indie games this generation:
The Microsoft XNA development platform is being discontinued, which might be sad news for indie developers. The toolset, which was used in the creation of Xbox Live Arcade titles like Fez, Bastion, and Dust: An Elysian Tail, served as way for smaller developers to get their titles in the hands of Xbox 360 gamers.
According to an internal email obtained by CVG, XNA is "not in active development," and the company is retiring it from the MVP Award Program. In effect, Microsoft is phasing out XNA as a development platform, which is a bit of a surprise considering how many smaller development studios used XNA to produce some of the games that defined Xbox Live Arcade and Xbox Live Indie Games.
Microsoft has not announced any plans for any replacement or successor to the XNA platform.
|
|
|
Post by reaper on Feb 1, 2013 19:29:27 GMT -5
I bet they replace it with something new for next gen
|
|
NoThru22
Casual Gamer
Two Worlds > Elder Scrolls
Posts: 866
|
Post by NoThru22 on Feb 4, 2013 14:55:36 GMT -5
This doesn't bode well since XBLA was home to some of the best indie games this generation: The Microsoft XNA development platform is being discontinued, which might be sad news for indie developers. The toolset, which was used in the creation of Xbox Live Arcade titles like Fez, Bastion, and Dust: An Elysian Tail, served as way for smaller developers to get their titles in the hands of Xbox 360 gamers. According to an internal email obtained by CVG, XNA is "not in active development," and the company is retiring it from the MVP Award Program. In effect, Microsoft is phasing out XNA as a development platform, which is a bit of a surprise considering how many smaller development studios used XNA to produce some of the games that defined Xbox Live Arcade and Xbox Live Indie Games. Microsoft has not announced any plans for any replacement or successor to the XNA platform. XNA was rarely used for Arcade games and the majority of its output was in Indie games, which Microsoft supported with the bare minimum of effort. XNA will still exist, it just won't be updated.
|
|
NoThru22
Casual Gamer
Two Worlds > Elder Scrolls
Posts: 866
|
Post by NoThru22 on Feb 5, 2013 12:22:53 GMT -5
Hmm, more big games used it than I thought, like Fez, Bastion, Skulls of the Shogun and ilomilo, not counting the games that migrated over to the Arcade that started out as Indie games like Dust and Dishwasher. Still a tiny percentage of Arcade games, though.
|
|
|
Post by Jincman on Feb 5, 2013 13:06:16 GMT -5
This doesn't bode well since XBLA was home to some of the best indie games this generation: The Microsoft XNA development platform is being discontinued, which might be sad news for indie developers. The toolset, which was used in the creation of Xbox Live Arcade titles like Fez, Bastion, and Dust: An Elysian Tail, served as way for smaller developers to get their titles in the hands of Xbox 360 gamers. According to an internal email obtained by CVG, XNA is "not in active development," and the company is retiring it from the MVP Award Program. In effect, Microsoft is phasing out XNA as a development platform, which is a bit of a surprise considering how many smaller development studios used XNA to produce some of the games that defined Xbox Live Arcade and Xbox Live Indie Games. Microsoft has not announced any plans for any replacement or successor to the XNA platform. XNA was rarely used for Arcade games and the majority of its output was in Indie games, which Microsoft supported with the bare minimum of effort. XNA will still exist, it just won't be updated. If I had to guess ... I'd say that maybe the next XBox is not backwardly compatible with the 360, so it's a good time to stop further indie development. Just a guess.
|
|
|
Post by reaper on Feb 6, 2013 7:43:57 GMT -5
|
|
|
Post by reaper on Feb 6, 2013 10:06:00 GMT -5
|
|
|
Post by dschroll on Feb 6, 2013 10:38:37 GMT -5
The PS3 is more powerful than the 360, but you stuck with 360. Power doesn't necessarily translate to better games...
Sony also filed a patent recently that provided a method to do away with used games. Clearly both companies are looking at it. I think the industry tends to make a way bigger stink over used games than it needs to. I understand that developers don't want to be maintaining servers to support people who are playing the game but the developer didn't get any money from those second hand buyers. I liked EA's idea of the online pass where you get the code with a brand new game but its a one time use code. Once its used, if someone else wants to play online, then they have to pay a one time fee. The problem is the fee I think was too high. It needs to be a relatively small amount, like $5. Then its easier for people to swallow.
Used games often translate to new game sales, where people use the credit they received from used games to purchase new ones. Its a shame most developers seem to overlook this aspect of the business.
|
|